
	

=== ALTERVOCH V25.1 CHANGELOG (2026-05) ===



Altervoch is a Minecraft Texture and Resource Pack created by me, Clint.



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--- NEW TO V25.2 (Supports 1.21.9 to 26.1.2) ---

- Fixed rendering problem with lower half of Cherry Door.


--- NEW TO V25.1 (Supports 1.21.9 to 26.1.2) ---

- Updated Westish Language.


--- NEW TO V25 (Supports 1.21.9 to 1.21.11) ---

- Camel Husk, Parched, Nautilus, and Zombie Nautilus spawn eggs.
- Nautilus UI.
- Version bump to align with upcoming version numbering.
- Westish updated to 1.21.11
- Fixed status effect widgets' textured backgrounds.
- Fixed leaves textures when see-through is disabled.


PLANNED ADDITIONS (in order of priority):

- Old Blue Orchid Texture.
- Golden flower pot texture for potted golden dandelion.
- Cod, Salmon, Tropical Fish, and Pufferfish to have a unique pattern.
- Polar Bears and Pandas to have a unique pattern.
- Redo other Spawn Egg textures (by using the colour palettes of the new vanilla textures).



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--- NEW TO V23 (Supports 1.21.9/1.21.10) ---

- Copper Golem Spawn Egg
- New Blaze, Magma Cube, Mule, Ghast, Happy Ghast, Enderman, Endermite, Ender Dragon, and Creeper Spawn Eggs
- Standardised Palette across all other spawn eggs and small tweaks (more changes to come...!)
- Black and White dyes replaced with new vanilla texture (excluding palette)
- Custom icons for paintings in creative inventory
- Made Copper Bars 3D
- Copper Torch Handle is made of copper
- Soul Torch Handle Improved
- Villager UI tweaked in line with the alteration in 25w37a
- Slight tweak (+5 saturation) to the colourmap of dry foliage

--- NEW TO V22.4 (Supports 1.21.4 to 1.21.8) ---

- Updated Pack Icon.
- CHERRY & BAMBOO DOORS: Fixed incorrect cullfaces.

--- NEW TO V22.3 (Supports 1.21.4 to 1.21.8) ---

- CHERRY DOORS: Fixed mirrored side faces.

--- NEW TO V22.2 (Supports 1.21.4 to 1.21.8) ---

- TORCHFLOWER: Now has greener leaves, with the purple parts switched to red. The torchflower crop textures now have colours between the orange and cyan torchflowers.
- CUSTOM PAINTINGS: The 2x2 pack.png painting (that predates the existence of 'Unpacked' by Sarah Boeving!) has been replaced with a new painting, by myself, named 'War Stone'.
- FENCES: Modded fences that use the default fence model template should no longer be affected and have a missing top-side texture.
- WESTISH LANGUAGE: Reworked; supports blocks, items, and UI elements added up to 1.21.6. Does not translate Advancements, Game Menu (apart from the language menu), or chat commands.

--- NEW TO V22.1 (Supports 1.21.4 to 1.21.6) ---

- IRON TRAPDOOR: Now match the rotation of their open states, with rotation added to be consistent with other similar trapdoors.

--- NEW TO V22 (Supports 1.21.4 to 1.21.6) ---

- SHORT GRASS: Fixed random variant grass
- BUSH: Added random variant
- SIGNS: Redesigned using the textures and borders from hanging signs.
- BIRCH & JUNGLE HANGING SIGNS: Modified to be more similar to their respective stripped wood textures.
- STRIPPED DARK OAK: Darkened to match dark oak sign colour.
- RESIN BRICK DOUBLE SLAB: Same arrangement as regular bricks
- POLISHED TUFF SLAB: Fixed side textures
- SPAWN EGGS: Updated Breeze & Creaking Spawn Eggs. Added a classic spawn egg texture for Happy Ghasts.
- PUMPKIN STEM: Improved flower texture
- BUNDLES: Swapped brown and regular bundle textures
- PALE OAK WOOD: Vertical Planks, Fences, Signs, etc.
- POTTED EYEBLOSSOMS: Pale Moss substrate
- POTTED MANGROVE PROPAGULES: Mud substrate
- SUGAR CANE: Added biome tint to leaves. This was fine-tuned to look good with and without shaders as well as darker biomes (i.e. swamps). Ideally, the stem would have half-biome tint but it can only be turned on or off.


--- NEW TO V21 (Supports 1.20.2 to 1.21.3) ---

- IRON DOORS/TRAPDOORS: Now given their own shape distinct from oak doors/trapdoors.
- COPPER DOORS/TRAPDOORS: Made 3D
- TRIAL SPAWNER / VAULT: Made 3D
- TUFF BRICK / POLISHED TUFF: double slab textures.
- WARPED TRAPDOOR: Tweaked trapdoor.
- SPAWN EGGS: Banded pattern for armadillo, spiral pattern for breeze.
- GUI: Now works with 1.20.2+
- BLACKSTONE: Less saturated colours
- SMOOTH & POLISHED BASALT: Removed darker pixels, Polished Basalt sides now match its top texture better
- CHERRY & MANGROVE BARK: More similar to Jungle bark
- CHERRY BLOSSOMS / PINK PETALS: The largest Cherry blossom flowers have a new, smaller design
- FENCES: unique textures for the top of fence posts
- CHERRY WOOD: adjusted brightness and contrast

--- FEATURES IN V20 (Supports 1.19.4 to 1.20.1) ---

--- Colour Blocks ---

Colour blocks are made more consistent and the colour saturation matches the different materials better

- WOOLS: Based on before-1.12 textures, but brighter (some are 50-50 merges of before and after 1.12)
- STAINED TERRACOTTA: Redesigned textures based on post-1.14 normal terracotta
- STAINED GLASS: Slightly more saturation(/contrast for greyscale)
- GLASS PANES: Now appear isometric in inventory, matching Bedrock Edition (as well as making light gray visible)
- CONCRETE: Slight tweaks to some colours (brown and green)
- CONCRETE POWDER: Slight tweaks to some colours (brown and green, mayhaps some other colours)
- DYES: Minor changes to some colours. Dark grey, light grey, pink, lime, and purple dye have different shapes to make them colourblind-friendly
- GLAZED TERRACOTTA: White (reduced blueness), Orange (changed cyan to dark orange), Brown (changed cyan to red/orange), Green (changed white to green), Cyan (removed white), Dark Grey (symmetrical pattern), Black (red is darker)
- BEDS: Mixed bedsheet texture with wool texture (so it looks more like a normal duvet instead of a silky texture)

--- Plants & Flowers ---

- SUGARCANE: 3D model
- SUNFLOWER: darker centre, petals visible from back

Flowers listed below now have variant colours which will randomly appear when placed

- GRASS, FERNS, TALL GRASS, TALL FERNS: Another variant for each
- ROSE BUSH: 7 new colours, randomly determined (red: 30%, others 10%); red, orange, yellow, beige, white, pink, magenta, marroon
- LILAC: Purple
- PEONY: Light pink
- TULIPS: 1 new colour for each tulip (50%-50%); red-marroon, orange-yellow, white-beige, pink-magenta
- BLUE ORCHID: White orchid
- LILY OF THE VALLEY: Bluebell variant
- OXEYE DAISY: Yellow
- ALLIUM: Light pink
- CORNFLOWER: Fuchsia
- AZURE BLUET: Very light blue
- DANDELION: Dandelion clock, 25% likely
- POPPY: 3 new colours (red; 40%, orange; 28%, white; 27%, cyan; 5%)
- WITHER ROSE: Old Minecraft Classic (and MCPE Alpha) roses: red; 20%, cyan; 5%
- FLOWER POTS: Ambient occulsion fixed for flower pots with plants. Bamboo pots have podzol soil, Nether plants have warped/crimson nylium substrate
- PUMPKIN/MELON STEMS: Differ with colour and texture. Attached stems have flowers
- MUSHROOMS/NETHER FUNGUS: Another variant for each type
- TORCHFLOWER: Cyan (25%)
- PITCHER PLANT: Green/Red (50%)	Note: Pitcher plants when not grown from a pod are lower into the ground.	Note: Pitcher plants grown from a pod are always blue.
- AZALEA LEAVES: Added more flowers

--- 3D Models ---

Models which are now rendered in full 3D:

- LADDERS
- RAILS
- POINTED DRIPSTONE
- SCULK SHRIEKER
- SPAWNER
- SOUL TORCH / SOUL CAMPFIRE: Replaced oak wood texture with crimson wood
- CAMPFIRES: Ashpile disappears if the fire is unlit and not a signal fire, making it more useful for interior decoration (i.e.: shelves)
- TRAPDOORS (Iron, Oak, Acacia, Jungle, Crimson, Warped, Mangrove, Cherry, Bamboo, Copper)
- DOORS (Iron, Oak, Acacia, Jungle, Cherry, Bamboo, Copper) - ambient occulsion fixed on all doors
- IRON BARS: Pattern changed a bit to make it work in 3D
- PISTONS: Added an inner arm to fix non-euclidean paradox
- GATES: In-wall variety has posts on either side, ambient occulsion fixed
- WALLS: No more missing sides in blockstates only accessible through the debug stick

--- Double Slab Blocks ---

Many double slabs have different textures from their normal blocks,

- PLANKS: vertical textures
- BAMBOO MOZAIC: alternate pattern
- POLISHED ANDESITE, DIORITE, GRANITE, DEEPSLATE, BLACKSTONE, QUARTZ: true double slab textures
- CUT (RED) SANDSTONE, (RED) SANDSTONE: true double slab texture, bottom half by itself resembles top half
- SMOOTH (RED) SANDSTONE SLAB: Resembles cut sandstone but with a border on the top side
- SMOOTH QUARTZ: Quartz texture with an open border (mix with ordinary Smooth quartz in a checker pattern to create large 2x1 quartz 'bricks')
- BRICKS: Vertical bricks on lower half (like a window lintel)
- PRISMARINE BRICKS: true double slab, but with a different pattern was needed to make it fit
- STONE BRICKS, DEEPSLATE BRICKS, BLACKSTONE BRICKS: bottom half is chiseled
- MOSSY STONE BRICK: mixture of mossy and cracked
- END STONE BRICKS: bottom half has short brick in centre
- CUT COPPER BLOCKS: Top half is 2x1
- DARK PRISMARINE: 2x2 tiles (same as purpur block pattern)
- PURPUR BLOCK: 4x4 tiles (same as dark prismarine pattern)
- NETHER BRICKS: 2nd course is red nether brick
- RED NETHER BRICKS: 2nd course is black nether brick
- DEEPSLATE TILES: darker tiles match lighter
- PRISMARINE: at a different stage in the animation cycle
- COBBLED DEEPSLATE DOUBLE SLAB: Uses the top texture of Deepslate all over
- POLISHED DEEPSLATE/BLACKSTONE SLABS: Slab sides have full borders when placed singly
- MUD BRICK DOUBLE SLAB: Top brick course is one brick, same form as Endstone Brick Double Slab

--- New Animated Textures ---

- LIT FURNACE
- JACK O' LANTERN
- CRYING OBSIDIAN
- REDSTONE ORE: When lit
- JUKEBOX: When disc inserted

--- New Textures ---

- SPAWN EGGS: Now consisting of 5 patterns: Spots (default), Stripes, Spikes, Small Spots, and Spirals. Mobs are grouped together
in these patterns (stripes = nether, spirals = mysterious, small spots = invertabrates, stripes = Xillagers, etc.)
- LEVER: Has a light to tell if the lever is on or off
- JUKEBOX: Top side resembles a record player, along with an animated texture when playing a disc
- NOTEBLOCK: A way of telling which note it is with the colour on top, with the number of pixels on the top (1 pixel = A, 2 pixels = B, end pixel = #, etc.), lowest note (default noteblock when placed) is unaltered
- SIGNS: Stripped wood texture on sign, easier to read
- SNOW COVERED PODZOL: Different from snow covered grass
- SNOW COVERED MYCELLIUM: Different from snow covered grass
- CRAFTING, SMITHING, FLETCHING TABLES: 2 new side textures each
- BOOKSHELVES: Three new variations with the books shuffled around differently

--- Texture Tweaks ---

- STRIPPED DARK OAK: Darker and less washed out, also makes dark oak signs darker
- SMOOTH STONE: Side textures look more 'polished', differing from the top side (analogous to Smooth stone double slab)
- DIORITE & POLISHED DIORITE: Based on pre-1.14 texture update design, but colour palette changed to fit new textures
- SAND: Based on one of the early texture update designs, but with singular white pixels (seashells) removed
- RED SAND & SANDSTONES: Made more red and less saturated
- (RED) SANDSTONE: Top texture is more similar to bottom texture
- (RED) SANDSTONE STAIRS, PRISMARINE BRICK STAIRS: Uses double slab textures
- WHEAT SEEDS: More seedlike neutral colours
- POISONOUS POTATOES: More like normal potato texture for japes
- CREEPER: Eltered colour scheme, black parts are more green
- PIGLINS: Eyes resemble other hostile mobs and older zombie pigmen
- LANTERNS, CHAIN: Less blue in metal parts
- DEAD CORALS: Added a small amount of colour
- DRIED KELP BLOCK: Removed string around block
- NETHER QUARTZ ORE: Texture now tesselates to other blocks
- FLOWER POT: Added lip to flower pots
- DIAMOND ORES: Brightened to be more like before-1.17 texture
- DETECTOR RAIL: Made pressure plate more subtle
- PISTON: Tweaked texture around piston arm to prevent spatial paradox
- BIRCH TRAPDOOR: Tidied up texture, better proportions
- ACACIA/JUNGLE TRAPDOOR: Handles reduced to 4 pixels to match birch trapdoors
- DISPENSERS/DROPPERS: now with arrows on the top side as with observers
- ACACIA PLANKS & LOG TOP: Tiny bit less saturated
- BIRCH PLANKS & LOG TOP: Dark parts more saturated (grey pixels fit in more)
- DARK OAK & LOG TOP: Less saturated
- SPRUCE PLANKS & LOG TOP: Dark parts more saturated (grey pixels fit in more)
- WARPED PLANKS & LOG TOP: Less saturation/contrast, now fit in with crimson
- GRAVEL: Now randomly rotated
- HAY BALE: Fixed top texture being too saturated
- FENCES/GATES: Fences and Gates now have vertical wood textures on vertical pieces.
- MUD & MUDDY MANGROVE ROOTS: More brownish.

--- Miscellaneous ---

- PAINTING: fire, earth, and wind paintings replaced with new art.
- ENCHANTMENT GLINT: Looks blockier and pixelated to fit better with the style of minecraft. Note: barely noticable. oops
- BIOME FOLIAGE COLOURS: Greener
- MENU UI: Rounded buttons and blue highlights throughout. Better menu arrows.
- HOTBAR UI: Transparent parts of hotbar now represent clay, instead of sand.
- INVENTORIES & BLOCK UIs: The stonelike texture used in menu buttons added across almost all the UI.
- SPLASH TEXTS: Many new splash texts
- UNICODE: Some letters look better (Thorn, Ezh, Yogh, Eng, H with -, Lowercase Eth, L with -, Tironian et sign, Wynn)
- LANGUAGE: Added a new English dialect...

